Posts Tagged ‘gamification’

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Multimodal Mondays: Using Alternate Reality Games (ARGs) to Teach Multimodal Literacies

posted: 4.6.15 by Andrea Lunsford

Today’s guest blogger is Eric Detweiler, a PhD candidate specializing in rhetoric at The University of Texas at Austin, as well as an assistant director in UT’s Digital Writing and Research Lab. His interests lie at the intersections of rhetorical theory and writing pedagogy, and his dissertation puts those two in conversation with the rhetorical ethics of French philosopher Emmanuel Levinas. He also produces a podcast called Rhetoricity and is a student and practitioner of odd puns. More details about his work are available at

 From 2011-12, I helped plan and implement Battle Lines, an alternate reality game (ARG) designed to teach multimodal literacies in an undergraduate rhetoric and writing course at The University of Texas at Austin. In most cases, ARGs require players to work collaboratively in order to solve clues and puzzles, shifting back and forth between digital and physical environments as they do so [read more]

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Categories: Andrea Lunsford, Audience, Guest Bloggers, Multimodal Mondays
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Unlocking Grade Levels

posted: 7.15.14 by Traci Gardner

Since I returned to the classroom last August, I have been searching for assessment strategies that worked for me and for students. I tried Assessing Student Work with Rubrics, but found that they weren’t working for me. I had endless trouble Finding a Tool to Grade Online, and my worries about grade inflation and unhappy students led me to want to Forget about Grades.

As I wrote up the Professional Bio Assignment I am using in my technical writing class this summer, I knew I needed to address the issue of assessment for the work students would do. [read more]

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Accidental Gamification

posted: 4.22.14 by Traci Gardner

Gamification is booming recently. Everywhere I look, I find someone talking about gamifying something. Charities are using games to raise awareness and connect with potential supporters. Businesses are exploring strategies to incorporate gamification in the workplace as well as in the hiring process. There are apps that gamify everyday life. [read more]

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Categories: Traci Gardner
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