Posts Tagged ‘gaming’

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Multimodal Mondays: Using Alternate Reality Games (ARGs) to Teach Multimodal Literacies

posted: 4.6.15 by Andrea Lunsford

Today’s guest blogger is Eric Detweiler, a PhD candidate specializing in rhetoric at The University of Texas at Austin, as well as an assistant director in UT’s Digital Writing and Research Lab. His interests lie at the intersections of rhetorical theory and writing pedagogy, and his dissertation puts those two in conversation with the rhetorical ethics of French philosopher Emmanuel Levinas. He also produces a podcast called Rhetoricity and is a student and practitioner of odd puns. More details about his work are available at

 From 2011-12, I helped plan and implement Battle Lines, an alternate reality game (ARG) designed to teach multimodal literacies in an undergraduate rhetoric and writing course at The University of Texas at Austin. In most cases, ARGs require players to work collaboratively in order to solve clues and puzzles, shifting back and forth between digital and physical environments as they do so [read more]

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Categories: Andrea Lunsford, Audience, Guest Bloggers, Multimodal Mondays
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Accidental Gamification

posted: 4.22.14 by Traci Gardner

Gamification is booming recently. Everywhere I look, I find someone talking about gamifying something. Charities are using games to raise awareness and connect with potential supporters. Businesses are exploring strategies to incorporate gamification in the workplace as well as in the hiring process. There are apps that gamify everyday life. [read more]

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Categories: Traci Gardner
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Springing Forward

posted: 3.9.09 by Traci Gardner

It’s Spring Break where I am. Clocks have just sprung forward to Daylight Savings Time. It was a balmy 75 degrees outside this past weekend. I haven’t seen a robin or a tulip yet, but I’m sure they’re out there somewhere.

I’m taking advantage of these symbolic new starts to spring into my role as a Bits blogger. I’ll be posting teaching ideas, sharing cool new Web sites that you can use in your classroom, and suggesting ways that you can connect with colleagues.

To get started, why not spring forward with a new Web site: The Librarian’s Guide to Gaming, from the American Library Association. Profiled on the YALSA blog, the Guide to Gaming focuses on the resources that librarians need to build and maintain gaming collections, but it includes materials useful to college teachers who want to include gaming in the classroom as well.

Take, for instance, the advocacy materials, which suggest how to explain the use of gaming and how to respond to challenges. Literacy 101 explores the connections between literacy skills and gaming. Check out the Current Gaming News and Research section for pointers to reference materials, industry research, and scholarly articles on gaming and its influence on the 21st century literacy skills students need to succeed.

It would be great for CCCC to come up with a similar “Classroom Teacher’s Guide to Gaming.” 21st century literacy is certainly on the mind of the association, but there are no ready resources available yet. Until there are, the ALA’s Librarian’s Guide to Gaming offers some great materials teachers can adapt and use as they teach 21st century readers and writers.

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Categories: Popular Culture, Teaching with Technology
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